Pages: [1] |
1. Nullification and Interdiction - in Player Features and Ideas Discussion [original thread]
Just make bubbles unanchorable/scoopable by anyone, use it or lose it, should solve the problem..
- by Johnny Twelvebore - at 2017.02.01 17:12:56
|
2. Sticky:[December] Missile Disruptors and Tweaks to Missile Guidance Mod... - in Player Features and Ideas Discussion [original thread]
I'd put in another vote for using the existing mod (perhaps with a missile script) as when you go out roaming you have no idea what you're going to come up against and having to make the call between one or the other is annoying. If a ship has the...
- by Johnny Twelvebore - at 2015.10.02 18:03:47
|
3. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
I'd like to be considered, I have flown them all in small gang and the last AT. Before the Svipul nerf it was oversized AB shield rep Svips and double rep Confessors, then slightly more sensible fits post nerf. My view is that they are coming t...
- by Johnny Twelvebore - at 2015.10.02 16:42:59
|
4. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
I see where this is coming from, you want to reduce reliance on one guy driving a whole fleet of F1 jockeys about and I can understand and support that. It does however impact those of us who use probes to catch mission runners in lowsec as now i...
- by Johnny Twelvebore - at 2015.06.12 08:19:06
|
5. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
All this complaining about "trollceptors" is making my head hurt. If your problem is a ceptor which is fit to lock at 200km then it's combat viability is almost zero, use another fast ship to kill it - as the rules currently stand it cannot warp ...
- by Johnny Twelvebore - at 2015.03.09 16:41:30
|
6. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I think this would reduce the number of ships/fleets roaming and therefore openworld pvp. For that reason I hope it is not implemented. If it is implemented then please make it destructible.
- by Johnny Twelvebore - at 2014.09.25 19:04:00
|
7. Implant scanning module? - in Player Features and Ideas Discussion [original thread]
We often catch pods in lowsec and will always offer a ransom (we are also one of the few corps about who will honour it too but I digress) Obviously if said pod belongs to a month old noob you know he wont have implants or the means to pay a rans...
- by Johnny Twelvebore - at 2014.02.05 18:44:00
|
8. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
Adding the name of yet another low sec resident to this list, lowsec really gets the short straw most of the time as we don't have have the high profile of null or high. These things are gold, you should put more in rather than take them away..
- by Johnny Twelvebore - at 2012.12.02 10:55:00
|
9. Red/green colourblindness and scanning - in Player Features and Ideas Discussion [original thread]
Seems this is more common than I thought, how do we get a dev to see this? Im sure it would be pretty simple to have a couple of options for the scan colours.
- by Johnny Twelvebore - at 2012.06.29 09:43:00
|
10. Red/green colourblindness and scanning - in Player Features and Ideas Discussion [original thread]
OK probably a bit of a minority topic here but anyone who is also a bit colourblind will know that scanning (especially combat scanning) is very hard. For me the trouble is when you have a poor return shown as a red sphere or dot which I have to s...
- by Johnny Twelvebore - at 2012.06.27 13:03:00
|
Pages: [1] |
First page | Previous page | Next page | Last page |